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Hello,I am Hengyu Meng

Undergraduate student from South China University of Technology

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About Me

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  I am currently a Year 3 student in the School of Material Science & Engineering at the South China University of Technology. I have a keen interest in computers and art in hopes of creating better digital tools to assist creators in creating greater works. I also have a great interest in computer graphics(especially physics-based rendering) and artificial intelligence.

Education

South China University of Technology

2020.0.9 - 2024.0.9

School of Materials Science and Engineering
Bachelor of Function Materials(Semiconductor)
GPA:3.74/4.00

Major courses(hundred-mark system):

-Calculus(I): 85(6%), Calculus(II):93
-Probability Theory and Mathematical Statistics: 90
-College Physics(I): 99, College Physics(II): 94
-Optical:85,Electromagnetic fields and electromagnetic waves:89
-Semiconductor Physics:91,Quantum mechanics:90

Achievements and Rewards:

-2022 National First Prize of RoboMaster Competition
-First Prize of Software Design Competition of South China University of Technology
-National Outstanding Volunteer of the 6th Internet+
-Second prize in the publicity design competition of South China University of Technology
-Silver Award of the 8th Internet+ of South China University of Technology
-Outstanding student leader
-Enterprise scholarship(2021)
-Second class scholarship at school level(2022)

Project Experience

Material property prediction based on deep learning

lead developer

-Organize code using Pytorch deep learning framework to build, train, save, and evaluate models

-Pre-processing data using Excel and python (Pandas, Matplotlib, etc.) with subsequent processing and analysis of predicted data

SimulatorX - Intelligent Simulation Platform for Robotics Education

lead developer

-Responsible for the design and writing of C# code for the game client architecture, borrowing the Flux architecture and porting it into Unity as the basic framework. Network synchronization using Mirror architecture to achieve

-Use Blender to build the model, expand the uv layout, and use Substance 3D Painter to make the mapping. Import the created mapping into Unity to make the model with good visual effect

-Responsible for the game UI implementation, including resource selection, production (Photoshop), and presentation in the game interface

Unity Projects

SimulatorX

SimulatorX is the fourth version of RoboMaster competition simulator designed and developed by South China Tiger Team. Its function design It is designed to serve the operator's match training and tactical analysis, and has been improved in terms of ease of use and applicability.

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Skills

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